![]() ![]() ![]() When your options are a giant bratwurst, a branch, a carrot or a straightforward kitchen knife, the less flashy weapons always win. Dozens of weapons are at your disposal, although many are useless in the grand scheme of things. One hopes to find the missing complexity in the highly touted weapon system, but it isn’t as robust as first appears. Surprising for a game based on legend and lore, a narrative is also anemic, aside from interstitial slabs of text. Combined with this repetitive play, a lack of character progression leaves the game feeling hollow. Your chosen fable scrolls through level after level, hacking and slashing through waves of enemies. Fairytale Fights is not one of those games. Some titles appear simple then surprise you with layers of hidden complexity. However, once the retail copy made its way into my hands, I quickly found that the lustrous surface masked a superficial and ultimately flawed game.įirst, the game-breaking issues. A unique art style and creative level design made tromping through blood-spattered landscapes a surprising treat, and it was engaging in small doses. I’ll willingly admit that I was one of those with high hopes for Fairytale Fights, fueled by a pleasant but brief hands-on session several months back. Inevitably compared to XBLA hit Castle Crashers, Fairytale fights fails to provide a fraction of the entertainment delivered by Behemoth’s masterpiece – but still grasps desperately to the full retail sticker price. The creative level design and engaging graphics can’t make up for abominable controls, repetitive play and a lack of character progression. ![]() A sore disappointment for fans of creepy but cute games, Fairytale Fights falls very short of its potential. ![]()
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